International CMD minors

Improve your design skills at CMD.

Study in Amsterdam

Communication and Multimedia Design (CMD) in Amsterdam offers you the chance to improve your skills as a designer, whilst enjoying one of the most vibrant cities in the world! Become a better designer by opting for one of our five international one-semester minors.

Immersive Environments, Speculative Design, User Experience DesignMakers Lab and EdTech for global cross-cultural design are the international minors we offer in our second (spring) semester. These programs are open to both CMD students, students from our international partners and so called ‘free movers’. All minors will start in February and finish in July. Most minors offer a hybrid / blended programme: a combination between online and face-to-face courses. The minor in EdTech for global cross-cultural design is 100% online. You can find more information on these minors on this page. CMD is part of the Amsterdam University of Applied Sciences. We also have more information (practical matters, tuition fees) on the general CMD university page.

Immersive Environments (online and face-to-face)

In a world where technology is changing at a fast pace, designers need to keep up with the times. The physical world offers opportunities to create new immersive experiences, past the borders of interactive mobile or desktop interaction. In creating smart physical spaces, we can tell stories encompassing all senses using all kinds of technologies. These could be interactive spaces in musea, shops, festivals, events, trade shows, conferences or outdoor locations.

In this international Minor, you learn how to create an interactive multimodal experience for a physical space. “Storytelling through all senses” is a key subject. In a discovery period you will experiment with different technologies like sensors, light, interaction, video projection, movement and sound. During this period you will get workshops and inputs from experts. After the discovery period students do a deep dive into a specific self determined skill, and will work together with other students on client-based projects to create physical experiences. More information in this brochure.
Please contact our International Office for more information:

Speculative Design (online and face-to-face)

Speculative design (SD) is a form of critical design that examines possible futures. While some regard forecasting the future as a pointless activity, for the practice of SD it gives us a way to look at the world as it is today and use design to help us think about the world we want to see in the future. SD uses elements from design thinking, design practice, strategy, trend analysis and future scenario planning, to design and make artefacts that provoke and facilitate discussions about what sort of future we would prefer (so-called provocatypes).

We have designed this minor to appeal to you if you want to work in creative industries or creative practice and are interested in: the theory and practice of design, speculating on possible futures, and maybe following a master in future. And if you want to: gain a broader perspective on the role that design, and designers / makers currently play in our world, develop your own ideas and vision of the roles that design, and designers / makers can play in our world, take more control of the future of your role as designer / maker and deepen your critical and analytical thinking skills. More information in this brochure. Also see the outline planning for this minor here.
Please contact our International Office for more information:
User Experience Design (online and face-to-face)

The program User Experience Design aims to help you design web and mobile interfaces: interfaces that provide a good user experience and make a positive contribution to the user’s experience of the organization that provides their products / services through the interface.

Through the use of simulations and real-world assignments you will learn to research, understand and design solutions for complex user experience design problems at both a strategic level and at the level of the user interface. Students from our partner schools outside The Netherlands are also welcome to join this program as long as they can demonstrate that they have sufficient knowledge, skills and experience in design and design research. More information on the UxD module here. And also check out this poster.
Please contact our International Office for more information:

Design Thinking and Doing Canceled for Spring 2021. Sorry..

Design thinking and doing is an approach that involves using designers and/or designerly ways of thinking and doing to develop solutions that allow organizations to deal with an uncertain future in a sustainable way. Rather than just being used to design new products or ways of communicating with customers, organizations use designerly approaches to help them navigate through and succeed in a complex and rapidly changing world.

This program offers you the chance to develop yourself as a design thinker. You will learn to think about problems and implement effective and sustainable solutions to the problems faced by today’s organizations. We believe that the fundamental aim of design thinking is action to improve things for people. Our goal therefore is to ensure that you do not simply learn about design thinking, but actually experience doing it. More information on the Design Thinking & Doing module here. Find the ECTS breakdown here.
Please contact our International Office for more information:
Makers Lab: Making as Research (online and face-to-face)

Are you curious, creative and critical? Join us for a semester of interdisciplinary making, experiments, hacking, crafting, digital fabrication, bioplastics and electronics in semester 2 (Feb-July). The course provides an intense training in digital fabrication (tools and techniques like laser cutting, 3D printing, bioplastics production and electronics), and an introduction into making-as-research. What can be known through making, breaking and modifying things? What might we find out about societal values and assumptions around tools and technology by doing so? How does a tool impact what and how you create?

In this interdisciplinary course, you will explore societal issues and their relationship to tools, design and technology through reflective experimentation with high- and low-tech tools and materials. The university’s makerspace is your playground for the semester. We address the norms and values that inform tools, products, branding strategies and technologies: who benefits from a given design? Who doesn’t? Could it be different? By asking these questions we aim to open a design space with room for difference and alternatives, on a conceptual level as well as product level. In this program, we practice critical making, and how to fall in love with problems (not solutions), by studying a variety of perspectives every step of the way. 
The first 10 weeks are dedicated to in-class exercises, discussions and (bi-)weekly assignments to cover a range of methods, core concepts, models of collaboration and design and digital fabrication tools. Week 11-20 are dedicated to team research projects. Students are graded on their progress in three learning objectives; Collaborative Learning (10 EC’s), Design Research Skills (10 EC’s) and Maker Skills & Attitude (10 EC’s), with a formative midterm assessment in week 10, and a summative final assessment in week 20. More information on this website.
Please contact our International Office for more information:
EdTech for global cross-cultural design (100% online)

Today’s big challenges, as defined by the United Nations Sustainable Development Goals (SDGs), such as climate change, energy transition or refugee problems, cut across cultural and national borders. These challenges ahead of us are so complex that no single discipline, mindset, or expertise will be able to solve them. Problems only dissolve when we work together, find ways to learn from each other’s insights and perspectives, and create synergy between people who think and act differently.

COVID-19 has also fundamentally changed how we design across cultures. No longer can we simply fly to the other side of the globe, nor can we easily get all relevant people in the same room to discuss issues. Physical meetings are fast becoming exceptions rather than the rule. This has implications for how we plan projects, use technology, organize diversity and inclusion, and communicate and talk with others about a common way forward. There is an acute need to combine 21-st century skills and a remote mindset to tackle today’s big challenges.

In this minor you will learn how to design across cultures and contexts for global impact, using existing digital tools and spaces in new and creative ways.

• How does COVID-19 reset sustainability?
• How to develop an effective pedagogy for online group work?
• How to prototype, undertake user research and co-create online?
• How to navigate cultural differences in an online environment?
• And how do you use online tools and spaces to create a meaningful conversation about complex issues to build trust?

In a combination of online crash courses and lectures and by participating in an a real-life online collaborative project carried out with peers with different nationalities, you will learn how to tackle these issues as well as many more aspects related to cross-cultural design and educational technology. Find more information here
Please contact our International Office for more information and interest in this minor:

CMD is part of the Amsterdam University of Applied Sciences (AUAS). We are based in The Netherlands, in the city of Amsterdam. Amsterdam is a cosmopolitan city where 175 different nationalities live and work together and where the English language is largely spoken. The city is a hotbed of education and research in all conceivable areas: culture and society, trade, logistics, aviation, shipping, ICT, sport, healthcare, education and much more. And Amsterdam is a great place to live!

Amsterdam University of Applied Sciences
Faculty of Digital Media and Creative Industries